Normal Uncombine

Normal uncombine icon {width="200px"}

In: Filters > Normal map

Description

Removes from a normal map the surface details described by a height map.

Output connectors

Parameters

Input connectors

Combined normal Color PRIMARY
The normal map from which details should be removed.
Height Grayscale
The height map representing the surface details which should be removed from the combined normal map.

Output connectors

Uncombined normal Color
The normal map where the surface details described by the input height map were removed.
Guessed intensity Float
An estimate of the intensity which should be set to a Normal node connected to the input height map, to match the intensity of the input normal map.

Parameters

Normal format Integer

The format of the input normal map. Effectively inverts the green channel.

  • DirectX: The Y axis points up
  • OpenGL: The Y axis points down

Examples

normal_uncombine_example_3_before
Before
normal_uncombine_example_3_after
After

Normal uncombine: Example 2 {modal="regular"}

normal_uncombine_example_1_before
Before
normal_uncombine_example_1_after
After

Normal uncombine: Example 4 {modal="regular"}

normal_uncombine_example_2_before
Before
normal_uncombine_example_2_after
After

Normal uncombine: Example 6 {modal="regular"}

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