Normal Uncombine
Input connectors
Combined normal Color PRIMARY
The normal map from which details should be removed.
Height Grayscale
The height map representing the surface details which should be removed from the combined normal map.
Output connectors
Uncombined normal Color
The normal map where the surface details described by the input height map were removed.
Guessed intensity Float
An estimate of the intensity which should be set to a Normal node connected to the input height map, to match the intensity of the input normal map.
Parameters
Normal format Integer
The format of the input normal map. Effectively inverts the green channel.
- DirectX: The Y axis points up
- OpenGL: The Y axis points down
Examples
recommendation-more-help
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