Similar to the atomic Transform 2D node, this allows for transformation of Normalmaps without breaking Tangent-space, instead it is recalculated on the fly, resulting in always correct Normalmaps.
Parameters
Matrix2x2: (Transformation Matrix): Rotate or Scale the input.
Offset: -0.5 - 0.5 Moves or translates the result. When the Transformation control is present, result can be modified by directly interacting with the canvas.
Normal Format: DirectX, OpenGL Switch between different Normal Map formats (inverts the green channel)