Last update: Thu Feb 26 2026 00:00:00 GMT+0000 (Coordinated Universal Time)
{width="128px"}
Normal Transform
In:Filters/Normal Map
Simple
Description
Similar to the atomic Transform 2D node, this allows for transformation of Normalmaps without breaking Tangent-space, instead it is recalculated on the fly, resulting in always correct Normalmaps.
Parameters
Matrix2x2: (Transformation Matrix): Rotate or Scale the input.
Offset: -0.5 - 0.5 Moves or translates the result. When the Transformation control is present, result can be modified by directly interacting with the canvas.
Normal Format: DirectX, OpenGL Switch between different Normal Map formats (inverts the green channel)