Normal To Height HQ

{width="128px"}

Normal To Height HQ

In: Filters/Normal Map

Intermediate

Description

A reverse-conversion node that attempts to convert a tangent-space Normalmap back into a Heightmap. This is the more advanced node; Normal to Height has less options and uses different calculations.

Useful for when you only have a Normalmap source, yet still want to perform operations combining it with a Heightmap. Keep in mind that this will never be able to provide a 100% correct result, as information is lost by nature of the process when Height is converted to Normal. It can never replace a properly generated Heightmap!

Parameters

  • Normal Format: DirectX, OpenGL
    Switches between different Normalmap formats (inverts the green channel).
  • Relief Balance: 0.0 - 1.0Blends between low and high frequency bias.
  • Height Intensity: 0.0 - 1.0Intensity or multiplier for the Heightmap, works a bit like global opacity.
  • Height Normalize: False/TrueAutomatically scales the Heightmap range to use full contrast, like an auto-levels.
  • Quality: Normal, HighSwitches between speed or quality.

Example Images

table 0-row-1 1-row-1
{width="300px"}
recommendation-more-help
dd48abc6-e399-43d2-9777-578ec70c5a23