Height to Normal World Units
Height to Normal World Units
In: Filters/Normal Map
Simple
Description
An advanced Height-To-Normal conversion node that makes use of real-world units during the conversion.
Useful for when you know your source Heightmap’s dimensions and want to perform the most accurate conversion, such as when working with scanned material.
Parameters
- Surface Size (cm): 0.0 - 1000.0Dimensions of the input Heightmap.
- Height Depth (cm): 0.0 - 100.0Maximum depth of Heightmap details.
- Normal Format: OpenGL, DirectX
Switches between different Normalmap formats (inverts the green channel). - Sampling: Standard, SobelSwitches between two sampling modes determining accuracy.
Example Images
| table 0-row-1 1-row-1 |
|---|
| There are no images attached to this page. |
recommendation-more-help
dd48abc6-e399-43d2-9777-578ec70c5a23