Height Normal Blender

{width="128px"}

Height Normal Blender

In: Filters/Normal Map

Simple

Description

A shortcut node that blends a grayscale Heightmap onto a Normalmap. The Height input is converted to a Normalmap internally and then blended correctly with the Normal input.

This is a quicker way to blend details than manually doing this with separate nodes, but you might find it lacks some control and refinement for certain needs.

Parameters

Inputs

  • Height: Grayscale Input
    Grayscale Heightmap to blend with.
  • Normal: Color Input
    Base Normalmap to blend onto.

Parameters

  • Normal Intensity: 0.0 - 16.0Intensity of the Height input’s normal conversion.
  • Normal Format: DirectX, OpenGL
    Switches between different Normalmap formats (inverts the green channel).

Example Images

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