Height Normal Blender
Height Normal Blender
In: Filters/Normal Map
Simple
Description
A shortcut node that blends a grayscale Heightmap onto a Normalmap. The Height input is converted to a Normalmap internally and then blended correctly with the Normal input.
This is a quicker way to blend details than manually doing this with separate nodes, but you might find it lacks some control and refinement for certain needs.
Parameters
Inputs
- Height: Grayscale Input
Grayscale Heightmap to blend with. - Normal: Color Input
Base Normalmap to blend onto.
Parameters
- Normal Intensity: 0.0 - 16.0Intensity of the Height input’s normal conversion.
- Normal Format: DirectX, OpenGL
Switches between different Normalmap formats (inverts the green channel).
Example Images
| table 0-row-1 1-row-1 |
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