RT Shadows
Parameters
Samples Integer
The number of rays used to compute the shadows.
A higher value provides a smoother and more precise result, at the cost of performance.
Mode Integer
The method of drawing the shadows on the surface.
Height Scale Float
A multiplier for the intensity of the input height map.
Light Position Float2
The position of the light source on a sphere enclosing the surface:
- X: horizontal position, in number of turns;
- Y: vertical position, where 0.5 is the zenith and 0/1 are the horizon.
Light Intensity Float
The intensity of the light source.
Light Size Float2 (Available when Mode is set to Shaded)
The size of the light source as a rectangle.
Light Scale (Soft Shadows) Float
A multiplier for the contribution of the Light Size to the direction of the rays.
A higher value results in smoother shadows.
Keep Light Above Horizon Boolean
If Light Position is set in a way that places the light below the horizon, this parameter prevents the light from crossing that threshold, meaning that Y values are clamped to the [0;1] range.
Shadow Opacity Float
A multiplier for the opacity of shadows drawn on the surface.
Shadow Attenuation Float
A multiplier for the attenuation of the shadows the farther they are from their caster.
A value of 0 results in uniform shadows (soft shadows are still applied).
Max Shadows Length Float
The maximum distance a shadow can be drawn from its caster.
A value of 0 results in no visible shadows.