Ambient Occlusion (HBAO) (Filter Node)
Ambient Occlusion (HBAO)
In: Filters/Effects
Intermediate
Description
Takes a Heightmap as input and generates an Ambient Occlusion map from that. It uses Horizon-Based Ambient Occlusion, an algorithm originally intended for screen-space realtime AO-generation. Very useful for creating procedural AO maps from procedural Heightmaps.
For an alternative, more advanced but slower version of AO, see Ambient Occlusion (RTAO)
Parameters
- Use World Units: False/TrueToggles use of world or sceen-space units. Enables extra parameters that allow for more precise control.
- Height Depth: 0.0 - 1.0Only used when World Units is set to False. Controls global scaling.
- Surface Size: 0.0 - 1000.0Only used when World Units is set to True. Controls global scaling.
- Height Scale (cm): 0.0 - 1000.0Only used when World Units is set to True. Controls global scaling.
- Radius: 0.0 - 1.0Controls the spread of the AO.
- Quality: 4 samples, 8 samples, 16 samples
Sets Quality level by determining amount of samples used for calculation. - GPU Optimization: False/TrueEnables internal GPU optimisation, speeds up processing.
Example Images
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