Grayscale conversion
Most nodes can be set to output in either grayscale or color, where the former is preferred for simplicity and performance reasons.
Indeed, it is recommended to work in grayscale from the outset and colorize images later in your workflow, using for instance a Gradient map node.
This means that a grayscale conversion node is generally only reserved for cases where you specifically want to convert a color image to grayscale. In those cases also take a look at Grayscale conversion advanced and Color to mask.
Parameters
Channel weights Float4
Sets the weight of each of the RGBA channels in the grayscale conversion. By default, an even split is done across the RGB channels.
Flatten alpha Boolean
Sets the behaviour of the Alpha on the final grayscale result, as grayscale values cannot contain Alpha information. When True, the grayscale conversion is multiplied against the input image’s Alpha channel
Background value Float
Sets the base background value when the input has an alpha mask. I.e., determines which pixels are to be treated as transparent. Available when ‘Flatten alpha’ is set to ‘True’.
Input connectors
Input Color PRIMARY
The color image to be processed.
Output connectors
Output Grayscale
Examples
Coming soon.
recommendation-more-help
dd48abc6-e399-43d2-9777-578ec70c5a23