Hexagonal prism
Inputs
Inputs
Height Float
The Z-up height of the hexagonal prism from its base.
Default: 1
Default: 1
Radius Float
The radius of the hexagonal prism.
Default: 0.5
Default: 0.5
Rounding Float
The radius of the rounded arcs applied to the hexagonal prism’s edges.
Note: hard edges may appear where the rounding radiuses intersect.
Default: 0
Note: hard edges may appear where the rounding radiuses intersect.
Default: 0
Center position Float3
The world space position of the pivot of the hexagonal prism.
Default: (0, 0, 0)
Default: (0, 0, 0)
P Float3
The transformed world space position. Use this input to apply additional transformations using the Offset P and Rotate P nodes.
Default: The untransformed world space position.
Default: The untransformed world space position.
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