Cube
Inputs
Inputs
Size Float3
The size of the cube on X, Y and Z.
Default: (1, 1, 1)
Default: (1, 1, 1)
Rounding Float
The radius of the rounded arcs applied to the cube’s edges.
Note: hard edges may appear where the rounding radiuses intersect.
Default: 0
Note: hard edges may appear where the rounding radiuses intersect.
Default: 0
Pivot position (local) Float3
The world space position of the local pivot of the cube, where (0, 0, 0) places the pivot at the center of the cube.
Default: (0, 0, -0.5)
Default: (0, 0, -0.5)
Center position Float3
The world space position of the pivot of the cube.
Default: (0, 0, 0)
Default: (0, 0, 0)
P Float3
The transformed world space position. Use this input to apply additional transformations using the Offset P and Rotate P nodes.
Default: The untransformed world space position.
Default: The untransformed world space position.
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