Using Adaptive Renditions in AEM Screens adaptive-renditions
Introduction introduction
Adaptive Renditions allow the devices to click the best rendition automatically for a device based on customer-defined rules. The devices automatically download and play the most appropriate rendition of an asset based on these rules. It lets customers focus on designing the main experience.
Objective objective
As an AEM Scrßeens Content Author, you can now configure device-specific asset renditions to be downloaded and played automatically without having to create all content variations manually.
After a Developer adds the rendition-mapping properties and rules, you are ready to apply the rendition mapping to assets and then include them in an AEM Screens channel.
Using Adaptive Renditions in Channels using-adaptive-renditions
Applying Renditions to Assets apply-renditions-assets
To apply renditions to assets that you want to use in the Tour Screens channel, do the following.
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Navigate to the Assets folder in your AEM instance.
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Create a version of the asset that better suits the signage display, for example,
seahorse.jpg
. -
Choose the rendition naming pattern, for example,
landscape
, similar to what was defined in pattern property in CRXDE Lite. See Adding Rendition Mapping Rules for more details. -
Click Add Rendition to upload the rendition, as shown in the figure below.
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Click the renamed the asset file. The rendition that you are adding must contain the pattern (defined in step 3), for example,
seahorse-landscape.png
. -
When you have added the asset, click the asset and click Manage Publication from the action bar to publish the asset.
note note NOTE See On-Demand Content Update to learn more about managing Publication and delivering content updates from Author to Publish to device.
Migration Strategy migration-strategy
sling:configRef
to the entire project involves having all players updated to Feature Pack 6.5.9. In case you updated some of the players, add the sling:configRef
only to those displays, locations, or channel folders that have all players updated to Feature Pack 6.5.9.The following diagram depicts the migration strategy for large networks:
To enable the feature, add at least one mapping rule and make sure that the rendition-mapping configuration is resolvable in the context of displays and channels. Follow the steps below to migrate:
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Create a folder for new channels and add a reference pointing at the rendition-mapping configuration.
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Create channels replacing the old ones and upload renditions.
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Reassign displays to the new channels.
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Add a reference to the migrated displays or locations pointing at the rendition-mapping configuration.
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Repeat steps 3, 4, and 5 for all remaining channels and displays.
note note NOTE After completing the migration, ensure to remove all configuration references from channels, displays, and locations and add a single one to the project content node.