You can reset, reuse, or release a MediaPlayer instance that you no longer need.
When you reset a MediaPlayer
instance, it is returned to its uninitialized IDLE status as defined in MediaPlayerStatus
You want to reuse a MediaPlayer
instance but need to load a new MediaResource
(video content) and replace the previous instance.
Resetting allows you to reuse the MediaPlayer
instance without the overhead of releasing resources, recreating the MediaPlayer
, and reallocating resources.
When the MediaPlayer
is in ERROR status and needs to be cleared.
This is the only way to recover from the ERROR status.
Call reset
to return the MediaPlayer
instance to its uninitialized status:
void reset() throws MediaPlayerException;
Use MediaPlayer.replaceCurrentResource()
to load another MediaResource
.
To clear an error, load the same MediaResource
.
When you receive the STATUS_CHANGED
event callback with PREPARED
status, start the playback.
You should release a MediaPlayer
instance and resources when you no longer need the MediaResource
.
When you release a MediaPlayer
object, the underlying hardware resources that are associated with this MediaPlayer
object are deallocated.
Here are some reasons to release a MediaPlayer
:
Holding unnecessary resources can affect performance.
Leaving an unnecessary MediaPlayer
object instantiated can lead to continuous battery consumption for mobile devices.
If multiple instances of the same video-codec are not supported on a device, playback failure might occur for other applications.
Release the MediaPlayer
.
void release() throws MediaPlayerException;
After the MediaPlayer
instance is released, you can no longer use it. If any method of the MediaPlayer
interface is called after it is released, a MediaPlayerException
is thrown.