From the moment that you create the MediaPlayer instance to the moment when you terminate (reuse or remove) it, this instance completes a series of transitions between statuses.
Some operations are permitted only when the player is in a particular state. For example, calling
play in IDLE is not allowed. You can call this status only after the player reaches the PREPARED state.
To work with statuses:
You can retrieve the current state of the
MediaPlayer object by using the
function get status():String;
The list of statuses is defined in
State-transition diagram for the lifecycle of a
The following table provides additional details:
Your application requested a new media player by instantiating MediaPlayer . The newly created player is waiting for you to specify a media player item.
Your application called MediaPlayer.replaceCurrentResource , and the media player is loading.
TVSDK successfully set the media player item.
Your application called MediaPlayer.prepareToPlay . The media player is loading the media player item and the associated resources.
Tip: Some buffering of the main media might occur.
TVSDK is preparing the media stream and attempting to perform ad resolving and ad insertion, (if enabled).
Tip: To set the start time to a non-zero value, call prepareToPlay(startTime) with the time in milleseconds.
The content is prepared and ads have been inserted in the timeline, or the ad procedure failed. Buffering or playback can begin.
Your application has called play , so TVSDK is trying to play the video. Some buffering might occur before the video actually plays.
As your application plays and pauses the media, the media player moves between this state and PLAYING.
The media player is seeking to the correct position while paused or playing. To determine when seeking has started or ended, listen for the SeekEvent.SEEK_BEGIN and SeekEvent.SEEK_END events.
The player reached the end of the stream, and playback has stopped.
Your application has released the media player, which also releases any associated resources. You can no longer use this instance
An error occurred during the process. An error also might affect what your application can do next.
You can use the status to provide feedback on the process (for example, a spinner while waiting for the next status change) or to take the next step in playing the media, such as waiting for the appropriate status before calling the next method.