Set any attribute for a given s7:elementID.
setAttr.elementID={ *attributeName*= *attributeValue*, *attributeName*= *AttributeValue*…}
If a FXG node element has a s7:elementID
defined, you can manipulate the attributes for that node. You can set as many attribute/value pairs as you want. The attributes do not need to already be defined in the FXG but it must be valid for the node element. All values in between {}
must be Escaped.
Assume a s7:elementID="Group1"
attribute is defined for a BitmapGraphic
node, then the following is valid:
&setAttr.Group1={x=250%26y=170%26rotation=90%26scaleX=1%26scaleY=0.5}
This example sets the x, y, rotation, scaleX, and scaleY for the BitmapGraphic
and overrides any existing values.