Background color. Specifies the subtractive color for colorizable textures and decals.
bgc= *[!DNL color]*
RGB or gray color value.
Image Rendering’s texture colorization algorithm is quite simple - the component values of
bgc= are subtracted from those of the texture pixels,
color= is added, and finally the result is clipped to
For typical uses of texture colorization, the value for
bgc= might be the most important or dominant color in the texture image. Dynamic Media Image Authoring provides semi-automatic tools which extract reasonable
bgc= color values from textures images.
When a texture material is applied to a non-texturable vignette object,
bgc= is applied as the foreground color if
color= is not specified.
Material attribute. Ignored by solid color and cabinet materials.
catalog::BaseColor if the material is based on a catalog entry, otherwise
bgc=808080 (neutral gray).
Colorize an apparel fabric whose texture has the dominant RGB color 120,34,193: