Texture render alignment. Specifies which of the origin points defined by the selected vignette object is to be used.
align=0|1|2|3|4|5|6
0 |
Default (center-match) origin. |
1 |
Continuous match origin. |
2 |
Random alignment. |
3..6 |
User-defined origin. |
The renderer applies the texture to the object so that the texture anchor point ( anchor=
) coincides with the specified origin point.
Each object can define up to 6 origin points (0,1, 3, 4, 5, 6). If an align
value is specified but the corresponding origin point is not defined by the vignette object, the default (center-match) origin point is used.
align=2
specifies random texture alignment, in which case anchor=
is effectively ignored.
Mostly used for upholstery materials, possibly for apparel fabrics, to manage the alignment of the texture between adjacent objects.
Material attribute. Ignored if a wall, cabinet, appliance, or window coverings frame object is selected, or if the material is not a repeatable texture.
catalog::Alignment
, if the material is based on a catalog entry, otherwise 0 (center-matched).