Texture render alignment. Specifies which of the origin points defined by the selected vignette object is to be used.



Default (center-match) origin.


Continuous match origin.


Random alignment.


User-defined origin.

The renderer applies the texture to the object so that the texture anchor point ( anchor=) coincides with the specified origin point.

Each object can define up to 6 origin points (0,1, 3, 4, 5, 6). If an align value is specified but the corresponding origin point is not defined by the vignette object, the default (center-match) origin point is used.

align=2 specifies random texture alignment, in which case anchor= is effectively ignored.

Mostly used for upholstery materials, possibly for apparel fabrics, to manage the alignment of the texture between adjacent objects.


Material attribute. Ignored if a wall, cabinet, appliance, or window coverings frame object is selected, or if the material is not a repeatable texture.


catalog::Alignment, if the material is based on a catalog entry, otherwise 0 (center-matched).

See also

catalog::Alignment , anchor=

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